/*---------------------------------------------------------*\
| ShaderPassData.h                                          |
|                                                           |
|   OpenRGB Effects Plugin Shader Pass Data                 |
|                                                           |
|   This file is part of the OpenRGB Effects Plugin project |
|   SPDX-License-Identifier: GPL-2.0-or-later               |
\*---------------------------------------------------------*/

#pragma once

#include <string>

struct ShaderPassData
{
    std::string fragment_shader;
    std::string texture_path;
};
