zelda-solarus-dx (1.12.2-1nano) unstable; urgency=low

  * New upstream bugfix release
  * Fix some scrolling teletransporters broken in Solarus 1.6.1.

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Tue, 22 Oct 2019 21:29:36 +0200

zelda-solarus-dx (1.12.1-1nano) unstable; urgency=low

  * New upstream release
  * Fix typo in English texts (#128).
  * Fix mistakes in German texts (#137).
  * Fix deprecated function calls since Solarus 1.6 (#131).

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Wed, 14 Aug 2019 20:45:53 +0200

zelda-solarus-dx (1.12.0-1nano) unstable; urgency=low

  * New upstream release
  * Upgrade to Solarus 1.6.
  * Add the Solarus team logo.
  * Change the sound of the Solarus logo.
  * Fix typos in French dialogs (thanks Renkineko).

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Wed, 26 Dec 2018 20:21:48 +0100

zelda-solarus-dx (1.11.0-1nano) unstable; urgency=low

  * New upstream release
  * Upgrade to Solarus 1.5.
  * Fix wrong layer when leaving dungeon 10.
  * Dungeon 2: Fix sound played twice when activating the statues.
  * Dungeon 9: fix geting back to room entrance when touching spikes.
  * English dialogs: rename Pegasus Shoes to Pegasus Boots.

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Thu, 28 Jul 2016 19:35:53 +0200

zelda-solarus-dx (1.10.3-1nano) unstable; urgency=low

  * New upstream release
  * Fix Italian dialogs exceeding the dialog box (thanks Marco).
  * Fix game-over stopped sometimes using a workaround (#87).

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Fri, 08 Jan 2016 17:29:46 +0100

zsdx (1.10.2-2nano) unstable; urgency=low

  * proper depends on solarus
  * make zelda-solarus-dx provide zsdx package

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Tue, 24 Nov 2015 20:12:14 +0100

zsdx (1.10.2-1nano) unstable; urgency=low

  * New upstream release
  * Upgrade to Solarus 1.4.5.
  * Add Italian translation (thanks Marco).
  * Make fairies play a sound when restoring life even when already full (#101).
  * Fix dialog cursor drawn at wrong position after successive questions (#105).
  * Dungeon 1: fix unintentional extra difficulty with block alignment (#102).
  * Dungeon 3: fix enemy entering mini-boss room (#107).
  * Dungeon 9: fix spikes sending back to wrong room (#108).
  * Dungeon 10: fix evil tiles door not opening sometimes (#94).
  * End screen: fix freezing the hero (#109).

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Mon, 23 Nov 2015 16:37:35 +0100

zsdx (1.10.1-1nano) unstable; urgency=low

  * New upstream release
    - Upgrade to Solarus 1.4.1.

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Fri, 15 May 2015 18:12:35 +0200

zsdx (1.10.0-1nano) unstable; urgency=low

  * New upstream release
   * Upgrade to Solarus 1.4.0.
   * Fix a minor tile issue in dungeon 8 entrance.
   * Fix the feather dialog that could be skipped in some languages.
   * Fix empty line in English dialog describing a bottle with water.
   * Fix empty buttons in savegame menu when changing language (#90).
   * Fix translation errors of two items in German (#98).
   * Dungeon 5: fix a missing door on the minimap (#99).
   * Dungeon 9: don't allow to skip the boss hint dialog (#93).

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Tue, 05 May 2015 19:38:11 +0200

zsdx (1.9.0-1nano) unstable; urgency=low

  * New upstream stable release
  * Use Solarus 1.3.0.
  * New world minimap. By Neovyse.
  * Make cmake paths more modifiable. By hasufell.
  * Fix direction of vertical movement on joypad in menus (#85). By xethm55.
  * Clarify license of some files.

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Mon, 08 Sep 2014 09:25:29 +0200

zsdx (1.8.0-1nano) unstable; urgency=low

  * New upstream stable release
  * New Features
    - Replace fixed8.fon by a TTF font due to an SDL2 regression (#59).
    - Switch fullscreen also with F11.
  * Bug Fixes
    Dungeon 3 5F: fix falling too early in the hole due to incorrect layers.

 -- Christopher Roy Bratusek <nano@jpberlin.de>  Wed, 25 Jun 2014 16:13:45 +0200

zsdx (1.7.1-1nano) unstable; urgency=low

  * New upstream release
  * Fix the heart meter not updated until the first save/reload (#67).
  * Fix wrong teletransportation in Billy’s cave after falling in a hole (#66).
  * Fix the debugging console no longer working after using F1, F2 or F3.

 -- Christopher Roy Bratusek <nano@tuxfamily.org>  Sat, 14 Dec 2013 21:14:04 +0100

zsdx (1.6.2-2nano) unstable; urgency=low

  * rebuild with corrected architecture
  * debian/control: bump standards version to 3.9.4,
    add homepage, change architecture from any to all
  * debian/compat: bump compat version to 9

 -- Christopher Roy Bratusek <nano@tuxfamily.org>  Sat, 03 Aug 2013 21:31:02 +0200

zsdx (1.6.2-1nano) unstable; urgency=low

  * new upstream release

 -- Christopher Roy Bratusek <nano@tuxfamily.org>  Tue, 23 Jul 2013 21:27:39 +0200

zsdx (1.5.1-1nano) unstable; urgency=low

  * Initial release

 -- Christopher Roy Bratusek <nano@tuxfamily.org>  Wed, 03 Oct 2012 21:01:51 +0200
